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RapidGameFramework
Reusable Godot managers for data-driven small games
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RapidGameFramework favors JSON and small dictionaries for reusable content and state. Schema pages live here so they can be referenced by games, editor tools, CI validation, and external authoring utilities.
Future schema pages should live in this section, for example sprite maps, menus, themes, build profiles, achievements, adventures, and input definitions.