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RapidGameFramework
Reusable Godot managers for data-driven small games
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RapidGameFramework is a reusable Godot framework for building small, data-driven games from shared systems. The framework documentation focuses on the managers, schemas, editor tools, build profiles, and integration patterns that future games can reuse.
The playable games in this repository are examples of those systems in action. Game-specific sprint notes, playtest feedback, and design details are kept in the examples and testing sections so the top-level docs stay useful as a framework reference.
Game Examples gathers the current demos as examples of framework usage:
GitLab CI runs headless tests, generates Doxygen documentation, exports selected Godot build profiles, and publishes GitLab Pages with:
pages/.Per-game export profiles live in data/build_profiles/. Game data lives under data/games/<game_id>/, while shared schemas, settings, themes, palettes, and menus live under data/.