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RapidGameFramework
Reusable Godot managers for data-driven small games
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Files | |
| file | combat_card_factory.gd |
| Loads data-driven combat card catalogs and resolves discovery unlocks into deck entries. | |
| file | deck_rotation_manager.gd |
| Fixed active-hand deck rotation for real-time card combat. | |
| file | spell_loadout_manager.gd |
| Reusable unlocked/equipped spell loadout state for card-combat games. | |
Maintains active card slots, pinned cards, used-card rotation, spell loadouts, and saveable deck state.