RapidGameFramework
Reusable Godot managers for data-driven small games
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deck_rotation_manager.gd File Reference

Fixed active-hand deck rotation for real-time card combat. More...

Go to the source code of this file.

Namespaces

namespace  deck_rotation_manager
 

Variables

 deck_rotation_manager.int
 Configure a rotating deck.
 
 deck_rotation_manager.Dictionary
 
 deck_rotation_manager.deck = cards.duplicate(true)
 
 deck_rotation_manager.pinned_slots = pinned_cards.duplicate(true)
 
 deck_rotation_manager.random_draw = bool(options.get("random_draw", false))
 
 deck_rotation_manager.fixed_slots = bool(options.get("fixed_slots", false))
 
int deck_rotation_manager.draw_index = 0
 
 deck_rotation_manager.card
 
 deck_rotation_manager.active_slots = state.get("active_slots", []).duplicate(true)
 
 deck_rotation_manager.used_cards = state.get("used_cards", []).duplicate(true)
 
 deck_rotation_manager.picked_index
 
 deck_rotation_manager.picked
 

Detailed Description

Fixed active-hand deck rotation for real-time card combat.

Definition in file deck_rotation_manager.gd.