|
RapidGameFramework
Reusable Godot managers for data-driven small games
|
Fixed active-hand deck rotation for real-time card combat. More...
Go to the source code of this file.
Namespaces | |
| namespace | deck_rotation_manager |
Variables | |
| deck_rotation_manager.int | |
| Configure a rotating deck. | |
| deck_rotation_manager.Dictionary | |
| deck_rotation_manager.deck = cards.duplicate(true) | |
| deck_rotation_manager.pinned_slots = pinned_cards.duplicate(true) | |
| deck_rotation_manager.random_draw = bool(options.get("random_draw", false)) | |
| deck_rotation_manager.fixed_slots = bool(options.get("fixed_slots", false)) | |
| int | deck_rotation_manager.draw_index = 0 |
| deck_rotation_manager.card | |
| deck_rotation_manager.active_slots = state.get("active_slots", []).duplicate(true) | |
| deck_rotation_manager.used_cards = state.get("used_cards", []).duplicate(true) | |
| deck_rotation_manager.picked_index | |
| deck_rotation_manager.picked | |
Fixed active-hand deck rotation for real-time card combat.
Definition in file deck_rotation_manager.gd.