RapidGameFramework
Reusable Godot managers for data-driven small games
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systems Directory Reference
Directory dependency graph for systems:
systems

Directories

 achievementNotifier
 
 achievementScreen
 
 actionEffectManager
 
 adventureManager
 
 aiController
 
 alchemyGraphManager
 
 alchemyManager
 
 animationStateManager
 
 arcadePhysicsManager
 
 arcadePowerupManager
 
 audioManager
 
 battlefieldGenerator
 
 battleManager
 
 battleSequenceManager
 
 buildInfo
 
 buildProfileManager
 
 buttonRowPool
 
 cardInventoryAdapter
 
 cardManager
 
 cardModifierManager
 
 characterController2D
 
 codexManager
 
 collectionManager
 
 combatCardFactory
 
 combatCardSlotPanel
 
 conditionEvaluator
 
 customLevelLibrary
 
 dataCacheManager
 
 dataValidationManager
 
 deckRotationManager
 
 economyManager
 
 entityDefinitionAdapter
 
 entityManager
 
 entityRenderer
 
 eventEngine
 
 eventManager
 
 fieldMenuController
 
 gameSettingsPanel
 
 gameState
 
 gridCombatManager
 
 gridViewportManager
 
 gridWorldManager
 
 guidancePanel
 
 infoPanel
 
 inputManager
 
 interactionTriggerManager
 
 inventoryCategoryPanel
 
 inventoryList
 
 inventoryManager
 
 layoutManager
 
 levelEditorManager
 
 levelManager
 
 matchManager
 
 menuManager
 
 objectivePanel
 
 onscreenControlManager
 
 packManager
 
 paletteManager
 
 performanceMonitor
 
 physicsEngine
 
 powerupManager
 
 projectileLifecycleManager
 
 renderNodePool
 
 researchLabManager
 
 resourceBar
 
 resourceManager
 
 resultsScreenController
 
 rewardManager
 
 runManager
 
 saveManager
 
 sceneManager
 
 settingsManager
 
 shopManager
 
 spellLoadoutManager
 
 spriteManager
 
 spriteRenderManager
 
 statsManager
 
 statsPanel
 
 statusFeedManager
 
 targetingManager
 
 topDownController2D
 
 tutorialManager
 
 uiFlowManager
 
 unlockManager