RapidGameFramework
Reusable Godot managers for data-driven small games
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systems Directory Reference
Directory dependency graph for systems:
Directories
achievementNotifier
achievementScreen
actionEffectManager
adventureManager
aiController
alchemyGraphManager
alchemyManager
animationStateManager
arcadePhysicsManager
arcadePowerupManager
audioManager
battlefieldGenerator
battleManager
battleSequenceManager
buildInfo
buildProfileManager
buttonRowPool
cardInventoryAdapter
cardManager
cardModifierManager
characterController2D
codexManager
collectionManager
combatCardFactory
combatCardSlotPanel
conditionEvaluator
customLevelLibrary
dataCacheManager
dataValidationManager
deckRotationManager
economyManager
entityDefinitionAdapter
entityManager
entityRenderer
eventEngine
eventManager
fieldMenuController
gameSettingsPanel
gameState
gridCombatManager
gridViewportManager
gridWorldManager
guidancePanel
infoPanel
inputManager
interactionTriggerManager
inventoryCategoryPanel
inventoryList
inventoryManager
layoutManager
levelEditorManager
levelManager
matchManager
menuManager
objectivePanel
onscreenControlManager
packManager
paletteManager
performanceMonitor
physicsEngine
powerupManager
projectileLifecycleManager
renderNodePool
researchLabManager
resourceBar
resourceManager
resultsScreenController
rewardManager
runManager
saveManager
sceneManager
settingsManager
shopManager
spellLoadoutManager
spriteManager
spriteRenderManager
statsManager
statsPanel
statusFeedManager
targetingManager
topDownController2D
tutorialManager
uiFlowManager
unlockManager
scripts
systems
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