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RapidGameFramework
Reusable Godot managers for data-driven small games
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Files | |
| collision_pipeline.gd | |
| Broad-phase and narrow-phase collision helpers for simple 2D shapes. | |
| constraint_solver.gd | |
| Collision resolution, physics response, and simple constraints. | |
| motion_integrator.gd | |
| Applies forces, gravity, impulses, and velocity integration to body dictionaries. | |
| physics_queries.gd | |
| Point, area, and ray-style queries for data-oriented physics bodies. | |
| physics_world.gd | |
| Coordinates spatial state, forces, integration, collision, constraints, and queries. | |
| spatial_state.gd | |
| Stores saveable 2D physics bodies and their spatial metadata. | |