RapidGameFramework
Reusable Godot managers for data-driven small games
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spatial_state.gd File Reference

Stores saveable 2D physics bodies and their spatial metadata. More...

Go to the source code of this file.

Namespaces

namespace  spatial_state
 

Variables

 spatial_state.Dictionary
 Create and store a body dictionary.
 
 spatial_state.body
 
 spatial_state.id
 Return a stored body copy.
 
 spatial_state.results
 Remove a body by id.
 
 spatial_state.a_layer
 Return true when two bodies should be tested for collision.
 
 spatial_state.a_mask
 
 spatial_state.b_layer
 
 spatial_state.b_mask
 
 spatial_state.bodies = state.get("bodies", {}).duplicate(true)
 Return saveable world state.
 

Detailed Description

Stores saveable 2D physics bodies and their spatial metadata.

Definition in file spatial_state.gd.