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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| Dictionary | |
| Create and store a body dictionary. | |
| body | |
| id | |
| Return a stored body copy. | |
| results | |
| Remove a body by id. | |
| a_layer | |
| Return true when two bodies should be tested for collision. | |
| a_mask | |
| b_layer | |
| b_mask | |
| bodies = state.get("bodies", {}).duplicate(true) | |
| Return saveable world state. | |
| spatial_state.a_layer |
Return true when two bodies should be tested for collision.
Definition at line 69 of file spatial_state.gd.
| spatial_state.a_mask |
Definition at line 70 of file spatial_state.gd.
| spatial_state.b_layer |
Definition at line 71 of file spatial_state.gd.
| spatial_state.b_mask |
Definition at line 72 of file spatial_state.gd.
| spatial_state.bodies = state.get("bodies", {}).duplicate(true) |
Return saveable world state.
Restore saved world state.
Definition at line 83 of file spatial_state.gd.
| spatial_state.body |
Definition at line 12 of file spatial_state.gd.
| spatial_state.Dictionary |
Create and store a body dictionary.
Definition at line 11 of file spatial_state.gd.
| spatial_state.id |
Return a stored body copy.
Replace or insert a body.
Definition at line 41 of file spatial_state.gd.
| spatial_state.results |
Remove a body by id.
Return stored body ids.
Return copies of all bodies.
Definition at line 59 of file spatial_state.gd.