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RapidGameFramework
Reusable Godot managers for data-driven small games
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Collision resolution, physics response, and simple constraints. More...
Go to the source code of this file.
Namespaces | |
| namespace | constraint_solver |
Variables | |
| constraint_solver.float | |
| Resolve contacts with impulse response and positional correction. | |
| constraint_solver.next = solve_distance_constraint(next, constraint) | |
| Keep two bodies near a target distance. | |
| constraint_solver.a_id | |
| constraint_solver.b_id | |
| constraint_solver.a | |
| constraint_solver.b | |
| constraint_solver.normal | |
| constraint_solver.penetration | |
| constraint_solver.inv_a | |
| constraint_solver.inv_b | |
| constraint_solver.inv_total | |
| constraint_solver.relative_velocity | |
| constraint_solver.velocity_along_normal | |
| constraint_solver.restitution | |
| constraint_solver.impulse_magnitude | |
| constraint_solver.impulse | |
| constraint_solver.correction | |
| constraint_solver.delta | |
| constraint_solver.distance | |
| constraint_solver.target | |
| constraint_solver.stiffness | |
| constraint_solver.int | |
| Apply all constraints for a number of solver iterations. | |
Collision resolution, physics response, and simple constraints.
Definition in file constraint_solver.gd.