RapidGameFramework
Reusable Godot managers for data-driven small games
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physics_queries.gd File Reference

Point, area, and ray-style queries for data-oriented physics bodies. More...

Go to the source code of this file.

Namespaces

namespace  physics_queries
 

Variables

 physics_queries.CollisionPipeline
 
 physics_queries.collision_pipeline
 
 physics_queries.results
 Return bodies whose shape contains a point.
 
 physics_queries.hit
 
 physics_queries.distance
 
 physics_queries.best_distance = distance
 
 physics_queries.best = hit
 
 physics_queries.shape
 
 physics_queries.center
 
 physics_queries.radius
 
 physics_queries.direction
 
 physics_queries.length
 
 physics_queries.dir
 
 physics_queries.to_center
 
 physics_queries.projection
 
 physics_queries.closest
 
 physics_queries.rect
 
 physics_queries.origin
 
 physics_queries.min_value
 
 physics_queries.max_value
 
 physics_queries.inv_dir
 
 physics_queries.t1 = t2
 
 physics_queries.t2 = temp
 
 physics_queries.temp
 
 physics_queries.t_min = max(t_min, t1)
 
 physics_queries.t_max = min(t_max, t2)
 
 physics_queries.point
 

Detailed Description

Point, area, and ray-style queries for data-oriented physics bodies.

Definition in file physics_queries.gd.