RapidGameFramework
Reusable Godot managers for data-driven small games
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Performance System

Files

file  performance_monitor.gd
 Lightweight opt-in instrumentation for framework and game optimization.
 
file  performance_overlay.gd
 Small reusable debug overlay for rendering performance monitor summaries.
 

Detailed Description

Captures opt-in timers, counters, gauges, frame samples, node counts, and manager cache stats for lightweight framework optimization passes.

Adding a New Game

  1. Create data/games/<game_id>/.
  2. Add JSON data for the systems you need.
  3. Create a scene script that composes managers from scripts/systems/.
  4. Save only manager state dictionaries and scene-specific player progress.
  5. Add smoke tests for any manager behavior the game depends on.

See Framework Roadmap for suggested next reusable systems by genre.

Documentation

This documentation is generated by Doxygen in GitLab CI and published with GitLab Pages. The generated output focuses on reusable framework APIs rather than one-off scene code.