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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable grid-targeting helpers for card, spell, and tactical ability games. More...
Reusable grid-targeting helpers for card, spell, and tactical ability games.
Calculates reusable grid target cells, range/mode labels, projectile lines, lob landing areas, homing targets, and AOE radii.
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protected |
Definition at line 37 of file targeting_manager.gd.
| int targeting_manager.attack_range = 1 |
Definition at line 93 of file targeting_manager.gd.
| targeting_manager.cell |
Definition at line 49 of file targeting_manager.gd.
| targeting_manager.current |
Definition at line 58 of file targeting_manager.gd.
| targeting_manager.direction |
Definition at line 77 of file targeting_manager.gd.
| targeting_manager.from_cell |
Definition at line 74 of file targeting_manager.gd.
| targeting_manager.landing |
Definition at line 35 of file targeting_manager.gd.
| int targeting_manager.max_range = 1 |
Definition at line 21 of file targeting_manager.gd.
| targeting_manager.merged |
Definition at line 19 of file targeting_manager.gd.
| str targeting_manager.mode = "Element" |
Definition at line 103 of file targeting_manager.gd.
| targeting_manager.primary_target |
Definition at line 15 of file targeting_manager.gd.
| targeting_manager.radius |
Definition at line 94 of file targeting_manager.gd.
| str targeting_manager.range_text = "1 tile ahead" |
Definition at line 100 of file targeting_manager.gd.
| targeting_manager.target_cell |
Definition at line 75 of file targeting_manager.gd.
| dict targeting_manager.targeting = {} |
Definition at line 16 of file targeting_manager.gd.
| targeting_manager.tile_size |
Definition at line 136 of file targeting_manager.gd.
| str targeting_manager.type = "projectile" |
Definition at line 20 of file targeting_manager.gd.
| targeting_manager.world_position |
Definition at line 137 of file targeting_manager.gd.