RapidGameFramework
Reusable Godot managers for data-driven small games
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achievement_notifier Namespace Reference

Variables

 layout
 
 settings
 
 Dictionary
 
 layout_manager = layout
 
 settings_manager = settings
 
 duration_seconds = float(options.get("duration", duration_seconds))
 
 position = options.get("position", position)
 
 active = false
 
 achievements
 
 achievement
 
 notification
 

Variable Documentation

◆ achievement

achievement_notifier.achievement

Definition at line 54 of file achievement_notifier.gd.

◆ achievements

achievement_notifier.achievements

Definition at line 39 of file achievement_notifier.gd.

◆ active

achievement_notifier.active = false

Definition at line 28 of file achievement_notifier.gd.

◆ Dictionary

achievement_notifier.Dictionary

Definition at line 17 of file achievement_notifier.gd.

◆ duration_seconds

achievement_notifier.duration_seconds = float(options.get("duration", duration_seconds))

Definition at line 20 of file achievement_notifier.gd.

◆ layout

achievement_notifier.layout

Definition at line 17 of file achievement_notifier.gd.

◆ layout_manager

achievement_notifier.layout_manager = layout

Definition at line 18 of file achievement_notifier.gd.

◆ notification

achievement_notifier.notification

Definition at line 55 of file achievement_notifier.gd.

◆ position

achievement_notifier.position = options.get("position", position)

Definition at line 21 of file achievement_notifier.gd.

◆ settings

achievement_notifier.settings

Definition at line 17 of file achievement_notifier.gd.

◆ settings_manager

achievement_notifier.settings_manager = settings

Definition at line 19 of file achievement_notifier.gd.