RapidGameFramework
Reusable Godot managers for data-driven small games
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alchemy_graph_manager Namespace Reference

Variables

 DataCacheManager
 
 data_cache_manager
 
 Array
 Load element/compound and reaction JSON files into a graph-ready dictionary state.
 
 reaction_id
 
 input_id
 
 result_id
 
 reachable
 
 result
 
 id
 
 changed = false
 
 can_make = false
 

Variable Documentation

◆ Array

alchemy_graph_manager.Array

Load element/compound and reaction JSON files into a graph-ready dictionary state.

Return a compact summary for tooling, tests, and future editor panels.

Return compounds that can be created but are not consumed by any reaction.

Load graph data directly for editor tools, fixtures, and unit-style smoke tests.

Return validation issues for missing inputs, missing results, duplicate ids, and unreachable outputs.

Definition at line 31 of file alchemy_graph_manager.gd.

◆ can_make

alchemy_graph_manager.can_make = false

Definition at line 78 of file alchemy_graph_manager.gd.

◆ changed

alchemy_graph_manager.changed = false

Definition at line 70 of file alchemy_graph_manager.gd.

◆ data_cache_manager

alchemy_graph_manager.data_cache_manager

Definition at line 11 of file alchemy_graph_manager.gd.

◆ DataCacheManager

alchemy_graph_manager.DataCacheManager

Definition at line 7 of file alchemy_graph_manager.gd.

◆ id

alchemy_graph_manager.id

Definition at line 65 of file alchemy_graph_manager.gd.

◆ input_id

alchemy_graph_manager.input_id

Definition at line 46 of file alchemy_graph_manager.gd.

◆ reachable

alchemy_graph_manager.reachable

Definition at line 53 of file alchemy_graph_manager.gd.

◆ reaction_id

alchemy_graph_manager.reaction_id

Definition at line 40 of file alchemy_graph_manager.gd.

◆ result

alchemy_graph_manager.result

Definition at line 55 of file alchemy_graph_manager.gd.

◆ result_id

alchemy_graph_manager.result_id

Definition at line 49 of file alchemy_graph_manager.gd.