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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| DataCacheManager | |
| data_cache_manager | |
| Array | |
| Load element/compound and reaction JSON files into a graph-ready dictionary state. | |
| reaction_id | |
| input_id | |
| result_id | |
| reachable | |
| result | |
| id | |
| changed = false | |
| can_make = false | |
| alchemy_graph_manager.Array |
Load element/compound and reaction JSON files into a graph-ready dictionary state.
Return a compact summary for tooling, tests, and future editor panels.
Return compounds that can be created but are not consumed by any reaction.
Load graph data directly for editor tools, fixtures, and unit-style smoke tests.
Return validation issues for missing inputs, missing results, duplicate ids, and unreachable outputs.
Definition at line 31 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.can_make = false |
Definition at line 78 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.changed = false |
Definition at line 70 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.data_cache_manager |
Definition at line 11 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.DataCacheManager |
Definition at line 7 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.id |
Definition at line 65 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.input_id |
Definition at line 46 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.reachable |
Definition at line 53 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.reaction_id |
Definition at line 40 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.result |
Definition at line 55 of file alchemy_graph_manager.gd.
| alchemy_graph_manager.result_id |
Definition at line 49 of file alchemy_graph_manager.gd.