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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| String | |
| Return a cardinal direction name from an entity, vector, or explicit fallback. | |
| text | |
| vector | |
| Dictionary | |
Return the best directional state for an entity, such as idle_down. | |
| base_state = "idle" | |
| fallback_direction | |
| direction_value = options.get("direction") | |
| direction | |
| explicit | |
| base_id | |
| kind | |
| state_key | |
| kind_base_state | |
| Array | |
| Build a manifest requirement list for common directional states. | |
| state_list | |
| state_name | |
| animation_state_manager.Array |
Build a manifest requirement list for common directional states.
Definition at line 60 of file animation_state_manager.gd.
| animation_state_manager.base_id |
Definition at line 45 of file animation_state_manager.gd.
| str animation_state_manager.base_state = "idle" |
Definition at line 26 of file animation_state_manager.gd.
| animation_state_manager.Dictionary |
Return the best directional state for an entity, such as idle_down.
Return stable sprite id candidates ordered from most specific to broadest.
Definition at line 25 of file animation_state_manager.gd.
| animation_state_manager.direction |
Definition at line 33 of file animation_state_manager.gd.
| animation_state_manager.direction_value = options.get("direction") |
Definition at line 30 of file animation_state_manager.gd.
| animation_state_manager.explicit |
Definition at line 42 of file animation_state_manager.gd.
| animation_state_manager.fallback_direction |
Definition at line 29 of file animation_state_manager.gd.
| animation_state_manager.kind |
Definition at line 46 of file animation_state_manager.gd.
| animation_state_manager.kind_base_state |
Definition at line 54 of file animation_state_manager.gd.
| animation_state_manager.state_key |
Definition at line 47 of file animation_state_manager.gd.
| animation_state_manager.state_list |
Definition at line 62 of file animation_state_manager.gd.
| animation_state_manager.state_name |
Definition at line 64 of file animation_state_manager.gd.
| animation_state_manager.String |
Return a cardinal direction name from an entity, vector, or explicit fallback.
Definition at line 12 of file animation_state_manager.gd.
| animation_state_manager.text |
Definition at line 14 of file animation_state_manager.gd.
| animation_state_manager.vector |
Definition at line 16 of file animation_state_manager.gd.