RapidGameFramework
Reusable Godot managers for data-driven small games
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animation_state_manager Namespace Reference

Variables

 String
 Return a cardinal direction name from an entity, vector, or explicit fallback.
 
 text
 
 vector
 
 Dictionary
 Return the best directional state for an entity, such as idle_down.
 
 base_state = "idle"
 
 fallback_direction
 
 direction_value = options.get("direction")
 
 direction
 
 explicit
 
 base_id
 
 kind
 
 state_key
 
 kind_base_state
 
 Array
 Build a manifest requirement list for common directional states.
 
 state_list
 
 state_name
 

Variable Documentation

◆ Array

animation_state_manager.Array

Build a manifest requirement list for common directional states.

Definition at line 60 of file animation_state_manager.gd.

◆ base_id

animation_state_manager.base_id

Definition at line 45 of file animation_state_manager.gd.

◆ base_state

str animation_state_manager.base_state = "idle"

Definition at line 26 of file animation_state_manager.gd.

◆ Dictionary

animation_state_manager.Dictionary

Return the best directional state for an entity, such as idle_down.

Return stable sprite id candidates ordered from most specific to broadest.

Definition at line 25 of file animation_state_manager.gd.

◆ direction

animation_state_manager.direction

Definition at line 33 of file animation_state_manager.gd.

◆ direction_value

animation_state_manager.direction_value = options.get("direction")

Definition at line 30 of file animation_state_manager.gd.

◆ explicit

animation_state_manager.explicit

Definition at line 42 of file animation_state_manager.gd.

◆ fallback_direction

animation_state_manager.fallback_direction

Definition at line 29 of file animation_state_manager.gd.

◆ kind

animation_state_manager.kind

Definition at line 46 of file animation_state_manager.gd.

◆ kind_base_state

animation_state_manager.kind_base_state

Definition at line 54 of file animation_state_manager.gd.

◆ state_key

animation_state_manager.state_key

Definition at line 47 of file animation_state_manager.gd.

◆ state_list

animation_state_manager.state_list

Definition at line 62 of file animation_state_manager.gd.

◆ state_name

animation_state_manager.state_name

Definition at line 64 of file animation_state_manager.gd.

◆ String

animation_state_manager.String

Return a cardinal direction name from an entity, vector, or explicit fallback.

Definition at line 12 of file animation_state_manager.gd.

◆ text

animation_state_manager.text

Definition at line 14 of file animation_state_manager.gd.

◆ vector

animation_state_manager.vector

Definition at line 16 of file animation_state_manager.gd.