RapidGameFramework
Reusable Godot managers for data-driven small games
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battlefield_generator Namespace Reference

Variables

 rng
 
 seed
 
 mode
 
 world
 
 grid_size
 
 player_cell
 
 exit_cell
 
 safe_cell
 
 arena_options
 
 enemy_pool
 
 enemy_min
 
 enemy_max
 
 enemy_count
 
 enemies
 
 half_size
 
 tile_size
 
 enemy
 
 cell
 
 entry
 
 allowed
 
 swap_index
 
 temp