RapidGameFramework
Reusable Godot managers for data-driven small games
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codex_manager Namespace Reference

Variables

 result_id
 Record a successful reaction discovery.
 
 entry
 
 key
 Record a failed experiment so players keep useful knowledge.
 
 row
 
 discoveries = state.get("discoveries", {}).duplicate(true)
 
 failed_reactions = state.get("failed_reactions", {}).duplicate(true)
 
 notes = state.get("notes", []).duplicate(true)
 
 reaction_history = state.get("reaction_history", []).duplicate(true)
 
 type_filter
 
 query
 
 haystack
 

Variable Documentation

◆ discoveries

codex_manager.discoveries = state.get("discoveries", {}).duplicate(true)

Definition at line 126 of file codex_manager.gd.

◆ entry

codex_manager.entry

Definition at line 18 of file codex_manager.gd.

◆ failed_reactions

codex_manager.failed_reactions = state.get("failed_reactions", {}).duplicate(true)

Definition at line 127 of file codex_manager.gd.

◆ haystack

codex_manager.haystack

Definition at line 152 of file codex_manager.gd.

◆ key

codex_manager.key

Record a failed experiment so players keep useful knowledge.

Definition at line 38 of file codex_manager.gd.

◆ notes

codex_manager.notes = state.get("notes", []).duplicate(true)

Definition at line 128 of file codex_manager.gd.

◆ query

codex_manager.query

Definition at line 149 of file codex_manager.gd.

◆ reaction_history

codex_manager.reaction_history = state.get("reaction_history", []).duplicate(true)

Definition at line 129 of file codex_manager.gd.

◆ result_id

codex_manager.result_id

Record a successful reaction discovery.

Definition at line 15 of file codex_manager.gd.

◆ row

codex_manager.row

Definition at line 88 of file codex_manager.gd.

◆ type_filter

codex_manager.type_filter

Definition at line 146 of file codex_manager.gd.