|
RapidGameFramework
Reusable Godot managers for data-driven small games
|
Variables | |
| Dictionary | |
| Return true when every condition matches the supplied context dictionary. | |
| expected | |
| matched = true | |
| String | |
Return a value from a dictionary using dotted keys such as spell.element. | |
| default_value | |
Return a value from a dictionary using dotted keys such as spell.element. | |
| current = current[part] | |
| allowed | |
| condition_evaluator.allowed |
Definition at line 72 of file condition_evaluator.gd.
| condition_evaluator.current = current[part] |
Definition at line 40 of file condition_evaluator.gd.
| condition_evaluator.default_value |
Return a value from a dictionary using dotted keys such as spell.element.
Definition at line 39 of file condition_evaluator.gd.
| condition_evaluator.Dictionary |
Return true when every condition matches the supplied context dictionary.
Definition at line 10 of file condition_evaluator.gd.
| condition_evaluator.expected |
Definition at line 14 of file condition_evaluator.gd.
| condition_evaluator.matched = true |
Definition at line 24 of file condition_evaluator.gd.
| condition_evaluator.String |
Return a value from a dictionary using dotted keys such as spell.element.
Definition at line 39 of file condition_evaluator.gd.