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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| LevelManager | |
| level_manager | |
| String | |
| root = DEFAULT_ROOT | |
| Array | |
| resolved_game = _game_id_for_level(level_data) | |
| file | |
| parsed | |
| Dictionary | |
| dir | |
| entry = dir.get_next() | |
| metadata | |
| bool | |
| result = result.replace("__", "_") | |
| custom_level_library.Array |
Definition at line 42 of file custom_level_library.gd.
| custom_level_library.bool |
Definition at line 152 of file custom_level_library.gd.
| custom_level_library.Dictionary |
Definition at line 73 of file custom_level_library.gd.
| custom_level_library.dir |
Definition at line 80 of file custom_level_library.gd.
| custom_level_library.entry = dir.get_next() |
Definition at line 87 of file custom_level_library.gd.
| custom_level_library.file |
Definition at line 57 of file custom_level_library.gd.
| custom_level_library.level_manager |
Definition at line 15 of file custom_level_library.gd.
| custom_level_library.LevelManager |
Definition at line 11 of file custom_level_library.gd.
| custom_level_library.metadata |
Definition at line 118 of file custom_level_library.gd.
| custom_level_library.parsed |
Definition at line 68 of file custom_level_library.gd.
| custom_level_library.resolved_game = _game_id_for_level(level_data) |
Definition at line 54 of file custom_level_library.gd.
| custom_level_library.result = result.replace("__", "_") |
Definition at line 155 of file custom_level_library.gd.
| custom_level_library.root = DEFAULT_ROOT |
Definition at line 21 of file custom_level_library.gd.
| custom_level_library.String |
Definition at line 18 of file custom_level_library.gd.