RapidGameFramework
Reusable Godot managers for data-driven small games
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custom_level_library Namespace Reference

Variables

 LevelManager
 
 level_manager
 
 String
 
 root = DEFAULT_ROOT
 
 Array
 
 resolved_game = _game_id_for_level(level_data)
 
 file
 
 parsed
 
 Dictionary
 
 dir
 
 entry = dir.get_next()
 
 metadata
 
 bool
 
 result = result.replace("__", "_")
 

Variable Documentation

◆ Array

custom_level_library.Array

Definition at line 42 of file custom_level_library.gd.

◆ bool

custom_level_library.bool

Definition at line 152 of file custom_level_library.gd.

◆ Dictionary

custom_level_library.Dictionary

Definition at line 73 of file custom_level_library.gd.

◆ dir

custom_level_library.dir

Definition at line 80 of file custom_level_library.gd.

◆ entry

custom_level_library.entry = dir.get_next()

Definition at line 87 of file custom_level_library.gd.

◆ file

custom_level_library.file

Definition at line 57 of file custom_level_library.gd.

◆ level_manager

custom_level_library.level_manager

Definition at line 15 of file custom_level_library.gd.

◆ LevelManager

custom_level_library.LevelManager

Definition at line 11 of file custom_level_library.gd.

◆ metadata

custom_level_library.metadata

Definition at line 118 of file custom_level_library.gd.

◆ parsed

custom_level_library.parsed

Definition at line 68 of file custom_level_library.gd.

◆ resolved_game

custom_level_library.resolved_game = _game_id_for_level(level_data)

Definition at line 54 of file custom_level_library.gd.

◆ result

custom_level_library.result = result.replace("__", "_")

Definition at line 155 of file custom_level_library.gd.

◆ root

custom_level_library.root = DEFAULT_ROOT

Definition at line 21 of file custom_level_library.gd.

◆ String

custom_level_library.String

Definition at line 18 of file custom_level_library.gd.