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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| Dictionary | |
| Convert a world/level dictionary into entity records. | |
| exit | |
| exit_entity | |
| String | |
| Convert tile/object placement dictionaries into entities. | |
| raw | |
| entity | |
| _ : | |
| text | |
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protected |
Definition at line 73 of file entity_definition_adapter.gd.
| entity_definition_adapter.Dictionary |
Convert a world/level dictionary into entity records.
Definition at line 9 of file entity_definition_adapter.gd.
| entity_definition_adapter.entity |
Definition at line 53 of file entity_definition_adapter.gd.
| entity_definition_adapter.exit |
Definition at line 17 of file entity_definition_adapter.gd.
| entity_definition_adapter.exit_entity |
Definition at line 19 of file entity_definition_adapter.gd.
| entity_definition_adapter.raw |
Definition at line 50 of file entity_definition_adapter.gd.
| entity_definition_adapter.String |
Convert tile/object placement dictionaries into entities.
Definition at line 28 of file entity_definition_adapter.gd.
| entity_definition_adapter.text |
Definition at line 81 of file entity_definition_adapter.gd.