RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables
grid_world_manager Namespace Reference
Variables
world_config
= config.duplicate(true)
tile_size
= max(1.0, float(next_tile_size))
cells
= rect_to_cells(_rect_from_value(obstacle.get("rect", [])))
min_cell
max_cell
node_id
Collects a material node on the matching cell and returns the pickup delta.
id
cell
entry
requires
expected
grid_world_manager
Generated by
1.9.8