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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| Array | |
| Collects a material node on the matching cell and returns the pickup delta. | |
| Dictionary | |
| int | |
| world_config = config.duplicate(true) | |
| tile_size = max(1.0, float(next_tile_size)) | |
| cells = rect_to_cells(_rect_from_value(obstacle.get("rect", []))) | |
| min_cell | |
| max_cell | |
| node_id | |
| Vector2i | |
| id | |
| entry | |
| int | cache_hits = 0 |
| int | cache_misses = 0 |
| String | |
| requires | |
| expected | |