RapidGameFramework
Reusable Godot managers for data-driven small games
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grid_world_manager Namespace Reference

Variables

 world_config = config.duplicate(true)
 
 tile_size = max(1.0, float(next_tile_size))
 
 cells = rect_to_cells(_rect_from_value(obstacle.get("rect", [])))
 
 min_cell
 
 max_cell
 
 node_id
 Collects a material node on the matching cell and returns the pickup delta.
 
 id
 
 cell
 
 entry
 
 requires
 
 expected