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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| Array | |
| Configure a match with player ids and a target score. | |
| int | |
| Award points and return true if the match is now complete. | |
| list | players = [] |
| Return score for one player. | |
| player_id | |
| target_score = max(1, score_to_win) | |
| int | round = 1 |
| float | elapsed = 0.0 |
| active = false | |
| Start or resume match timing. | |
| str | winner = "" |
| scores = state.get("scores", {}).duplicate(true) | |
| match_manager.active = false |
| match_manager.Array |
Configure a match with player ids and a target score.
Definition at line 17 of file match_manager.gd.
| match_manager.elapsed = 0.0 |
Definition at line 26 of file match_manager.gd.
| match_manager.int |
Award points and return true if the match is now complete.
Definition at line 17 of file match_manager.gd.
| match_manager.player_id |
Definition at line 21 of file match_manager.gd.
| match_manager.players = [] |
Return score for one player.
Return saveable match state.
Restore match state.
Definition at line 18 of file match_manager.gd.
| match_manager.round = 1 |
Definition at line 25 of file match_manager.gd.
| match_manager.scores = state.get("scores", {}).duplicate(true) |
Definition at line 89 of file match_manager.gd.
| match_manager.target_score = max(1, score_to_win) |
Definition at line 24 of file match_manager.gd.
| str match_manager.winner = "" |
Definition at line 28 of file match_manager.gd.