RapidGameFramework
Reusable Godot managers for data-driven small games
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projectile_lifecycle_manager Namespace Reference

Variables

 targeting
 
 type
 
 Dictionary
 
 travel_seconds
 
 end_cell
 
 effect
 
 Callable
 
 resolved
 
 cells
 

Variable Documentation

◆ Callable

projectile_lifecycle_manager.Callable

Definition at line 64 of file projectile_lifecycle_manager.gd.

◆ cells

projectile_lifecycle_manager.cells

Definition at line 73 of file projectile_lifecycle_manager.gd.

◆ Dictionary

projectile_lifecycle_manager.Dictionary

Definition at line 25 of file projectile_lifecycle_manager.gd.

◆ effect

projectile_lifecycle_manager.effect

Definition at line 52 of file projectile_lifecycle_manager.gd.

◆ end_cell

projectile_lifecycle_manager.end_cell

Definition at line 29 of file projectile_lifecycle_manager.gd.

◆ resolved

projectile_lifecycle_manager.resolved

Definition at line 66 of file projectile_lifecycle_manager.gd.

◆ targeting

projectile_lifecycle_manager.targeting

Definition at line 18 of file projectile_lifecycle_manager.gd.

◆ travel_seconds

projectile_lifecycle_manager.travel_seconds

Definition at line 28 of file projectile_lifecycle_manager.gd.

◆ type

projectile_lifecycle_manager.type

Definition at line 19 of file projectile_lifecycle_manager.gd.