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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| targeting | |
| type | |
| Dictionary | |
| travel_seconds | |
| end_cell | |
| effect | |
| Callable | |
| resolved | |
| cells | |
| projectile_lifecycle_manager.Callable |
Definition at line 64 of file projectile_lifecycle_manager.gd.
| projectile_lifecycle_manager.cells |
Definition at line 73 of file projectile_lifecycle_manager.gd.
| projectile_lifecycle_manager.Dictionary |
Definition at line 25 of file projectile_lifecycle_manager.gd.
| projectile_lifecycle_manager.effect |
Definition at line 52 of file projectile_lifecycle_manager.gd.
| projectile_lifecycle_manager.end_cell |
Definition at line 29 of file projectile_lifecycle_manager.gd.
| projectile_lifecycle_manager.resolved |
Definition at line 66 of file projectile_lifecycle_manager.gd.
| projectile_lifecycle_manager.targeting |
Definition at line 18 of file projectile_lifecycle_manager.gd.
| projectile_lifecycle_manager.travel_seconds |
Definition at line 28 of file projectile_lifecycle_manager.gd.
| projectile_lifecycle_manager.type |
Definition at line 19 of file projectile_lifecycle_manager.gd.