RapidGameFramework
Reusable Godot managers for data-driven small games
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putt_putt_device_manager Namespace Reference

Variables

 Vector2
 
 String
 
 float
 
 normal = Vector2.UP
 
 next_velocity = ball_velocity.bounce(normal) * float(object_row.get("bounce", 1.15))
 
str message = "Bumper bounce."
 
 hit_id = str(object_row.get("id", "bumper"))
 
 bool
 
 wind_normal = Vector2.LEFT
 
 redirect = Vector2(ball_velocity.y, -ball_velocity.x)
 
 _ :
 

Variable Documentation

◆ _

putt_putt_device_manager._ :
protected

Definition at line 83 of file putt_putt_device_manager.gd.

◆ bool

putt_putt_device_manager.bool

Definition at line 40 of file putt_putt_device_manager.gd.

◆ float

putt_putt_device_manager.float

Definition at line 20 of file putt_putt_device_manager.gd.

◆ hit_id

putt_putt_device_manager.hit_id = str(object_row.get("id", "bumper"))

Definition at line 27 of file putt_putt_device_manager.gd.

◆ message

str putt_putt_device_manager.message = "Bumper bounce."

Definition at line 26 of file putt_putt_device_manager.gd.

◆ next_velocity

float putt_putt_device_manager.next_velocity = ball_velocity.bounce(normal) * float(object_row.get("bounce", 1.15))

Definition at line 25 of file putt_putt_device_manager.gd.

◆ normal

putt_putt_device_manager.normal = Vector2.UP

Definition at line 24 of file putt_putt_device_manager.gd.

◆ redirect

putt_putt_device_manager.redirect = Vector2(ball_velocity.y, -ball_velocity.x)

Definition at line 62 of file putt_putt_device_manager.gd.

◆ String

putt_putt_device_manager.String

Definition at line 10 of file putt_putt_device_manager.gd.

◆ Vector2

putt_putt_device_manager.Vector2

Definition at line 9 of file putt_putt_device_manager.gd.

◆ wind_normal

putt_putt_device_manager.wind_normal = Vector2.LEFT

Definition at line 45 of file putt_putt_device_manager.gd.