RapidGameFramework
Reusable Godot managers for data-driven small games
Loading...
Searching...
No Matches
putt_putt_exploration_manager Namespace Reference

Variables

 Dictionary
 
 Array
 
 int
 
 state = reveal_around(state, state.get("current", []), int(options.get("reveal_radius", 1)))
 
 next = reveal_around(next, next.get("current", []), 1)
 
 String
 

Variable Documentation

◆ Array

putt_putt_exploration_manager.Array

Definition at line 9 of file putt_putt_exploration_manager.gd.

◆ Dictionary

putt_putt_exploration_manager.Dictionary

Definition at line 8 of file putt_putt_exploration_manager.gd.

◆ int

putt_putt_exploration_manager.int

Definition at line 10 of file putt_putt_exploration_manager.gd.

◆ next

putt_putt_exploration_manager.next = reveal_around(next, next.get("current", []), 1)

Definition at line 42 of file putt_putt_exploration_manager.gd.

◆ state

putt_putt_exploration_manager.state = reveal_around(state, state.get("current", []), int(options.get("reveal_radius", 1)))

Definition at line 26 of file putt_putt_exploration_manager.gd.

◆ String

putt_putt_exploration_manager.String

Definition at line 59 of file putt_putt_exploration_manager.gd.