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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| Dictionary | |
| Array | |
| int | |
| state = reveal_around(state, state.get("current", []), int(options.get("reveal_radius", 1))) | |
| next = reveal_around(next, next.get("current", []), 1) | |
| String | |
| putt_putt_exploration_manager.Array |
Definition at line 9 of file putt_putt_exploration_manager.gd.
| putt_putt_exploration_manager.Dictionary |
Definition at line 8 of file putt_putt_exploration_manager.gd.
| putt_putt_exploration_manager.int |
Definition at line 10 of file putt_putt_exploration_manager.gd.
| putt_putt_exploration_manager.next = reveal_around(next, next.get("current", []), 1) |
Definition at line 42 of file putt_putt_exploration_manager.gd.
| putt_putt_exploration_manager.state = reveal_around(state, state.get("current", []), int(options.get("reveal_radius", 1))) |
Definition at line 26 of file putt_putt_exploration_manager.gd.
| putt_putt_exploration_manager.String |
Definition at line 59 of file putt_putt_exploration_manager.gd.