RapidGameFramework
Reusable Godot managers for data-driven small games
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render_node_pool Namespace Reference

Variables

 Control
 
 int
 
 parent = next_parent
 
int render_index = 0
 
int pass_acquired = 0
 
int pass_created = 0
 
int pass_reused = 0
 
int last_hidden = 0
 
 bucket
 
 used
 
 node = bucket[index]
 
 visible
 
 String
 
 created
 
 mouse_filter
 
 color
 
 Dictionary
 
 key
 
 stretch_mode
 
 expand_mode
 
 text
 
 autowrap_mode
 
 clip_text
 
 max_lines_visible
 
 horizontal_alignment
 
 vertical_alignment
 
int total_acquired = 0
 
int total_created = 0
 
int total_reused = 0
 
 index
 
 name
 
 position
 
 size
 

Variable Documentation

◆ autowrap_mode

render_node_pool.autowrap_mode

Definition at line 84 of file render_node_pool.gd.

◆ bucket

render_node_pool.bucket

Definition at line 36 of file render_node_pool.gd.

◆ clip_text

render_node_pool.clip_text

Definition at line 85 of file render_node_pool.gd.

◆ color

render_node_pool.color

Definition at line 53 of file render_node_pool.gd.

◆ Control

render_node_pool.Control

Definition at line 11 of file render_node_pool.gd.

◆ created

render_node_pool.created

Definition at line 49 of file render_node_pool.gd.

◆ Dictionary

render_node_pool.Dictionary

Definition at line 58 of file render_node_pool.gd.

◆ expand_mode

render_node_pool.expand_mode

Definition at line 72 of file render_node_pool.gd.

◆ horizontal_alignment

render_node_pool.horizontal_alignment

Definition at line 87 of file render_node_pool.gd.

◆ index

render_node_pool.index

Definition at line 146 of file render_node_pool.gd.

◆ int

render_node_pool.int

Definition at line 15 of file render_node_pool.gd.

◆ key

render_node_pool.key

Definition at line 61 of file render_node_pool.gd.

◆ last_hidden

int render_node_pool.last_hidden = 0

Definition at line 31 of file render_node_pool.gd.

◆ max_lines_visible

render_node_pool.max_lines_visible

Definition at line 86 of file render_node_pool.gd.

◆ mouse_filter

render_node_pool.mouse_filter

Definition at line 50 of file render_node_pool.gd.

◆ name

render_node_pool.name

Definition at line 164 of file render_node_pool.gd.

◆ node

render_node_pool.node = bucket[index]

Definition at line 41 of file render_node_pool.gd.

◆ parent

render_node_pool.parent = next_parent

Definition at line 25 of file render_node_pool.gd.

◆ pass_acquired

int render_node_pool.pass_acquired = 0

Definition at line 28 of file render_node_pool.gd.

◆ pass_created

int render_node_pool.pass_created = 0

Definition at line 29 of file render_node_pool.gd.

◆ pass_reused

int render_node_pool.pass_reused = 0

Definition at line 30 of file render_node_pool.gd.

◆ position

render_node_pool.position

Definition at line 177 of file render_node_pool.gd.

◆ render_index

int render_node_pool.render_index = 0

Definition at line 27 of file render_node_pool.gd.

◆ size

render_node_pool.size

Definition at line 178 of file render_node_pool.gd.

◆ stretch_mode

render_node_pool.stretch_mode

Definition at line 71 of file render_node_pool.gd.

◆ String

render_node_pool.String

Definition at line 47 of file render_node_pool.gd.

◆ text

render_node_pool.text

Definition at line 83 of file render_node_pool.gd.

◆ total_acquired

int render_node_pool.total_acquired = 0

Definition at line 109 of file render_node_pool.gd.

◆ total_created

int render_node_pool.total_created = 0

Definition at line 110 of file render_node_pool.gd.

◆ total_reused

int render_node_pool.total_reused = 0

Definition at line 111 of file render_node_pool.gd.

◆ used

render_node_pool.used

Definition at line 39 of file render_node_pool.gd.

◆ vertical_alignment

render_node_pool.vertical_alignment

Definition at line 88 of file render_node_pool.gd.

◆ visible

render_node_pool.visible

Definition at line 43 of file render_node_pool.gd.