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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| SpriteManager | |
| sprite_manager | |
| resource_hud | |
| bool | |
| style | |
| bg_color | |
| border_color | |
| content_margin_left | |
| content_margin_right | |
| content_margin_top | |
| content_margin_bottom | |
| texture | |
| icon | |
| custom_minimum_size | |
| stretch_mode | |
| expand_mode | |
| mouse_filter | |
| text | |
| horizontal_alignment | |
| vertical_alignment | |
| percent | |
| frame | |
| size_flags_horizontal | |
| background | |
| offset_top | |
| offset_bottom | |
| fill | |
| anchor_left | |
| anchor_top | |
| anchor_bottom | |
| anchor_right | |
| label | |
| name | |
| clip_text | |
| spacer | |
| selected_resource_id = id | |
| definition | |
| Rebuild an existing HUD container from resource values and definitions. | |
| value | |
| max_value | |
| is_selected | |
| panel | |
| Build compact resource panels directly under this node. | |
| size_flags_stretch_ratio | |
| inset | |
| offset_left | |
| offset_right | |
| row | |
| alignment | |
| icon_slot | |
| value_stack | |
| resource_hud.alignment |
Definition at line 200 of file resource_hud.gd.
| resource_hud.anchor_bottom |
Definition at line 84 of file resource_hud.gd.
| resource_hud.anchor_left |
Definition at line 82 of file resource_hud.gd.
| resource_hud.anchor_right |
Definition at line 85 of file resource_hud.gd.
| resource_hud.anchor_top |
Definition at line 83 of file resource_hud.gd.
| resource_hud.background |
Definition at line 73 of file resource_hud.gd.
| resource_hud.bg_color |
Definition at line 21 of file resource_hud.gd.
| resource_hud.bool |
Definition at line 19 of file resource_hud.gd.
| resource_hud.border_color |
Definition at line 22 of file resource_hud.gd.
| resource_hud.clip_text |
Definition at line 124 of file resource_hud.gd.
| resource_hud.content_margin_bottom |
Definition at line 28 of file resource_hud.gd.
| resource_hud.content_margin_left |
Definition at line 25 of file resource_hud.gd.
| resource_hud.content_margin_right |
Definition at line 26 of file resource_hud.gd.
| resource_hud.content_margin_top |
Definition at line 27 of file resource_hud.gd.
| resource_hud.custom_minimum_size |
Definition at line 37 of file resource_hud.gd.
| resource_hud.definition |
Rebuild an existing HUD container from resource values and definitions.
Buttons stretch evenly across the available width, so the HUD adapts to any number of resources defined by a game.
Definition at line 175 of file resource_hud.gd.
| resource_hud.expand_mode |
Definition at line 39 of file resource_hud.gd.
| resource_hud.fill |
Definition at line 81 of file resource_hud.gd.
| resource_hud.frame |
Definition at line 68 of file resource_hud.gd.
| resource_hud.horizontal_alignment |
Definition at line 47 of file resource_hud.gd.
| resource_hud.icon |
Definition at line 35 of file resource_hud.gd.
| resource_hud.icon_slot |
Definition at line 204 of file resource_hud.gd.
| resource_hud.inset |
Definition at line 190 of file resource_hud.gd.
| resource_hud.is_selected |
Definition at line 178 of file resource_hud.gd.
| resource_hud.label |
Definition at line 93 of file resource_hud.gd.
| resource_hud.max_value |
Definition at line 177 of file resource_hud.gd.
| resource_hud.mouse_filter |
Definition at line 40 of file resource_hud.gd.
| resource_hud.name |
Definition at line 94 of file resource_hud.gd.
| resource_hud.offset_bottom |
Definition at line 76 of file resource_hud.gd.
| resource_hud.offset_left |
Definition at line 192 of file resource_hud.gd.
| resource_hud.offset_right |
Definition at line 194 of file resource_hud.gd.
| resource_hud.offset_top |
Definition at line 75 of file resource_hud.gd.
| resource_hud.panel |
Build compact resource panels directly under this node.
This is useful for inventory, summary, or non-gameplay screens that need to show resources without wiring the full in-game HUD container.
Definition at line 180 of file resource_hud.gd.
| resource_hud.percent |
Definition at line 59 of file resource_hud.gd.
| resource_hud.resource_hud |
Definition at line 17 of file resource_hud.gd.
| resource_hud.row |
Definition at line 198 of file resource_hud.gd.
| str resource_hud.selected_resource_id = id |
Definition at line 157 of file resource_hud.gd.
| resource_hud.size_flags_horizontal |
Definition at line 70 of file resource_hud.gd.
| resource_hud.size_flags_stretch_ratio |
Definition at line 184 of file resource_hud.gd.
| resource_hud.spacer |
Definition at line 151 of file resource_hud.gd.
| resource_hud.sprite_manager |
Definition at line 15 of file resource_hud.gd.
| resource_hud.SpriteManager |
Definition at line 11 of file resource_hud.gd.
| resource_hud.stretch_mode |
Definition at line 38 of file resource_hud.gd.
| resource_hud.style |
Definition at line 20 of file resource_hud.gd.
| resource_hud.text |
Definition at line 44 of file resource_hud.gd.
| resource_hud.texture |
Definition at line 33 of file resource_hud.gd.
| resource_hud.value |
Definition at line 176 of file resource_hud.gd.
| resource_hud.value_stack |
Definition at line 209 of file resource_hud.gd.
| resource_hud.vertical_alignment |
Definition at line 48 of file resource_hud.gd.