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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| int | |
| Dictionary | |
| Draw a sprite id into a CanvasItem rect. | |
| metadata | |
| texture | |
| Color | |
| float | |
| id | |
| sprite_options | |
| String | |
| Draw a canonical-facing sprite rotated toward a velocity/direction vector. | |
| rotation = sprite_manager.rotation_for_vector(direction, base_direction) | |
| int | draw_calls = 0 |
| Reset lightweight draw diagnostics for the next measured render pass. | |
| int | sprite_hits = 0 |
| int | fallbacks = 0 |
| int | missing = 0 |
| int | rotated = 0 |
| int | requests_recorded = 0 |
| sprite_render_manager.Color |
Definition at line 31 of file sprite_render_manager.gd.
| sprite_render_manager.Dictionary |
Draw a sprite id into a CanvasItem rect.
Draw the first available sprite id from a fallback list.
Falls back to a rectangle when missing.
Definition at line 16 of file sprite_render_manager.gd.
| int sprite_render_manager.draw_calls = 0 |
Reset lightweight draw diagnostics for the next measured render pass.
Definition at line 79 of file sprite_render_manager.gd.
| int sprite_render_manager.fallbacks = 0 |
Definition at line 81 of file sprite_render_manager.gd.
| sprite_render_manager.float |
Definition at line 32 of file sprite_render_manager.gd.
| sprite_render_manager.id |
Definition at line 49 of file sprite_render_manager.gd.
| sprite_render_manager.int |
Definition at line 7 of file sprite_render_manager.gd.
| sprite_render_manager.metadata |
Definition at line 22 of file sprite_render_manager.gd.
| int sprite_render_manager.missing = 0 |
Definition at line 82 of file sprite_render_manager.gd.
| int sprite_render_manager.requests_recorded = 0 |
Definition at line 84 of file sprite_render_manager.gd.
| int sprite_render_manager.rotated = 0 |
Definition at line 83 of file sprite_render_manager.gd.
| sprite_render_manager.rotation = sprite_manager.rotation_for_vector(direction, base_direction) |
Definition at line 64 of file sprite_render_manager.gd.
| int sprite_render_manager.sprite_hits = 0 |
Definition at line 80 of file sprite_render_manager.gd.
| sprite_render_manager.sprite_options |
Definition at line 52 of file sprite_render_manager.gd.
| sprite_render_manager.String |
Draw a canonical-facing sprite rotated toward a velocity/direction vector.
Definition at line 61 of file sprite_render_manager.gd.
| sprite_render_manager.texture |
Definition at line 26 of file sprite_render_manager.gd.