RapidGameFramework
Reusable Godot managers for data-driven small games
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sprite_render_manager Namespace Reference

Variables

 int
 
 Dictionary
 Draw a sprite id into a CanvasItem rect.
 
 metadata
 
 texture
 
 Color
 
 float
 
 id
 
 sprite_options
 
 String
 Draw a canonical-facing sprite rotated toward a velocity/direction vector.
 
 rotation = sprite_manager.rotation_for_vector(direction, base_direction)
 
int draw_calls = 0
 Reset lightweight draw diagnostics for the next measured render pass.
 
int sprite_hits = 0
 
int fallbacks = 0
 
int missing = 0
 
int rotated = 0
 
int requests_recorded = 0
 

Variable Documentation

◆ Color

sprite_render_manager.Color

Definition at line 31 of file sprite_render_manager.gd.

◆ Dictionary

sprite_render_manager.Dictionary

Draw a sprite id into a CanvasItem rect.

Draw the first available sprite id from a fallback list.

Falls back to a rectangle when missing.

Definition at line 16 of file sprite_render_manager.gd.

◆ draw_calls

int sprite_render_manager.draw_calls = 0

Reset lightweight draw diagnostics for the next measured render pass.

Definition at line 79 of file sprite_render_manager.gd.

◆ fallbacks

int sprite_render_manager.fallbacks = 0

Definition at line 81 of file sprite_render_manager.gd.

◆ float

sprite_render_manager.float

Definition at line 32 of file sprite_render_manager.gd.

◆ id

sprite_render_manager.id

Definition at line 49 of file sprite_render_manager.gd.

◆ int

sprite_render_manager.int

Definition at line 7 of file sprite_render_manager.gd.

◆ metadata

sprite_render_manager.metadata

Definition at line 22 of file sprite_render_manager.gd.

◆ missing

int sprite_render_manager.missing = 0

Definition at line 82 of file sprite_render_manager.gd.

◆ requests_recorded

int sprite_render_manager.requests_recorded = 0

Definition at line 84 of file sprite_render_manager.gd.

◆ rotated

int sprite_render_manager.rotated = 0

Definition at line 83 of file sprite_render_manager.gd.

◆ rotation

sprite_render_manager.rotation = sprite_manager.rotation_for_vector(direction, base_direction)

Definition at line 64 of file sprite_render_manager.gd.

◆ sprite_hits

int sprite_render_manager.sprite_hits = 0

Definition at line 80 of file sprite_render_manager.gd.

◆ sprite_options

sprite_render_manager.sprite_options

Definition at line 52 of file sprite_render_manager.gd.

◆ String

sprite_render_manager.String

Draw a canonical-facing sprite rotated toward a velocity/direction vector.

Definition at line 61 of file sprite_render_manager.gd.

◆ texture

sprite_render_manager.texture

Definition at line 26 of file sprite_render_manager.gd.