|
RapidGameFramework
Reusable Godot managers for data-driven small games
|
Variables | |
| merged | |
| next_state | |
| move = Vector2.ZERO | |
| speed | |
| radius | |
| velocity | |
| position = _move_axis(position, Vector2(velocity.x * delta, 0), radius, bounds, obstacles) | |
| current_cell = Vector2i(int(current_cell.x), int(current_cell.y)) | |
| target_cell | |
| tile_size | |
| min_cell | |
| max_cell | |
| current = candidate | |
| steps | |
| step_offset | |
| candidate | |
| rect = obstacle | |
| world_position | |
| blocked_cell | |