RapidGameFramework
Reusable Godot managers for data-driven small games
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top_down_controller_2d Namespace Reference

Variables

 merged
 
 next_state
 
 move = Vector2.ZERO
 
 speed
 
 radius
 
 velocity
 
 position = _move_axis(position, Vector2(velocity.x * delta, 0), radius, bounds, obstacles)
 
 current_cell = Vector2i(int(current_cell.x), int(current_cell.y))
 
 target_cell
 
 tile_size
 
 min_cell
 
 max_cell
 
 current = candidate
 
 steps
 
 step_offset
 
 candidate
 
 rect = obstacle
 
 world_position
 
 blocked_cell