|
RapidGameFramework
Reusable Godot managers for data-driven small games
|
Reusable audio singleton for folder-based music and sound effects. More...
Go to the source code of this file.
Namespaces | |
| namespace | audio_manager |
Reusable audio singleton for folder-based music and sound effects.
Music is loaded from res://assets/music; sound effects are loaded from res://assets/sfx. Settings are read from SettingsManager when available, including low-power mode for memory-sensitive browser/mobile targets.
Definition in file audio_manager.gd.