RapidGameFramework
Reusable Godot managers for data-driven small games
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battle_sequence_manager.gd File Reference

Tracks multi-fight battle modes such as standard battles and raids. More...

Go to the source code of this file.

Namespaces

namespace  battle_sequence_manager
 

Variables

 battle_sequence_manager.mode = selected_mode if selected_mode in [STANDARD, RAID] else STANDARD
 Select standard or raid mode and reset active sequence progress.
 
int battle_sequence_manager.raid_step = 0
 Advance or end the current sequence after one fight result.
 
 battle_sequence_manager.tuned
 Return a tuned opponent card for the current raid step.
 
 battle_sequence_manager.step
 
 battle_sequence_manager.raid_total = int(state.get("raid_total", 3))
 

Detailed Description

Tracks multi-fight battle modes such as standard battles and raids.

This manager keeps battle-mode progression separate from the low-level battleManager turn resolver.

Definition in file battle_sequence_manager.gd.