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RapidGameFramework
Reusable Godot managers for data-driven small games
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Tracks multi-fight battle modes such as standard battles and raids. More...
Go to the source code of this file.
Namespaces | |
| namespace | battle_sequence_manager |
Variables | |
| battle_sequence_manager.mode = selected_mode if selected_mode in [STANDARD, RAID] else STANDARD | |
| Select standard or raid mode and reset active sequence progress. | |
| int | battle_sequence_manager.raid_step = 0 |
| Advance or end the current sequence after one fight result. | |
| battle_sequence_manager.tuned | |
| Return a tuned opponent card for the current raid step. | |
| battle_sequence_manager.step | |
| battle_sequence_manager.raid_total = int(state.get("raid_total", 3)) | |
Tracks multi-fight battle modes such as standard battles and raids.
This manager keeps battle-mode progression separate from the low-level battleManager turn resolver.
Definition in file battle_sequence_manager.gd.