RapidGameFramework
Reusable Godot managers for data-driven small games
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build_profile_manager.gd File Reference

Data-driven build/export profile helpers for packaging one game, or a small set of demos, from the shared framework project. More...

Go to the source code of this file.

Namespaces

namespace  build_profile_manager
 

Variables

 build_profile_manager.DataCacheManager
 
 build_profile_manager.data_cache_manager
 
 build_profile_manager.String
 Load every .json profile in a directory and return loaded profile ids.
 
 build_profile_manager.dir
 
 build_profile_manager.file_name = dir.get_next()
 
 build_profile_manager.profile
 
 build_profile_manager.Dictionary
 Load one build profile JSON file.
 
 build_profile_manager.ids = get_profile_ids()
 Return a loaded profile by game id.
 
 build_profile_manager.bool
 Return compact rows suitable for editor pickers, menus, or CI dashboards.
 
 build_profile_manager.metadata
 
 build_profile_manager.normalized
 Normalize profile fields so CI/editor tools can consume one stable shape.
 
 build_profile_manager.platform
 
 build_profile_manager.Array
 Build the roots that should be excluded when exporting one game from a multi-game project.
 
 build_profile_manager.root
 
 build_profile_manager.output_name
 
 build_profile_manager.row
 
 build_profile_manager.valid = false
 

Detailed Description

Data-driven build/export profile helpers for packaging one game, or a small set of demos, from the shared framework project.

Definition in file build_profile_manager.gd.