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RapidGameFramework
Reusable Godot managers for data-driven small games
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Data-driven build/export profile helpers for packaging one game, or a small set of demos, from the shared framework project. More...
Go to the source code of this file.
Namespaces | |
| namespace | build_profile_manager |
Variables | |
| build_profile_manager.DataCacheManager | |
| build_profile_manager.data_cache_manager | |
| build_profile_manager.String | |
Load every .json profile in a directory and return loaded profile ids. | |
| build_profile_manager.dir | |
| build_profile_manager.file_name = dir.get_next() | |
| build_profile_manager.profile | |
| build_profile_manager.Dictionary | |
| Load one build profile JSON file. | |
| build_profile_manager.ids = get_profile_ids() | |
| Return a loaded profile by game id. | |
| build_profile_manager.bool | |
| Return compact rows suitable for editor pickers, menus, or CI dashboards. | |
| build_profile_manager.metadata | |
| build_profile_manager.normalized | |
| Normalize profile fields so CI/editor tools can consume one stable shape. | |
| build_profile_manager.platform | |
| build_profile_manager.Array | |
| Build the roots that should be excluded when exporting one game from a multi-game project. | |
| build_profile_manager.root | |
| build_profile_manager.output_name | |
| build_profile_manager.row | |
| build_profile_manager.valid = false | |
Data-driven build/export profile helpers for packaging one game, or a small set of demos, from the shared framework project.
Definition in file build_profile_manager.gd.