RapidGameFramework
Reusable Godot managers for data-driven small games
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card_inventory_adapter.gd File Reference

Converts card-instance inventories into reusable table records. More...

Go to the source code of this file.

Namespaces

namespace  card_inventory_adapter
 

Variables

 card_inventory_adapter.next_card_manager
 
 card_inventory_adapter.next_modifier_manager
 
 card_inventory_adapter.Dictionary
 
 card_inventory_adapter.card_manager = next_card_manager
 
 card_inventory_adapter.modifier_manager = next_modifier_manager
 
 card_inventory_adapter.rarity_order = DEFAULT_RARITY_ORDER.duplicate(true)
 
 card_inventory_adapter.String
 
 card_inventory_adapter.inventory_manager
 
 card_inventory_adapter.Array
 
 card_inventory_adapter.card = modifier_manager.apply_instance(card, instance)
 
 card_inventory_adapter.bool
 
 card_inventory_adapter.card_a
 
 card_inventory_adapter.card_b
 
 card_inventory_adapter.result = compare_values(instance_base_name(a), instance_base_name(b))
 
 card_inventory_adapter._ :
 
 card_inventory_adapter.Color
 
 card_inventory_adapter.Callable
 
 card_inventory_adapter.values
 
 card_inventory_adapter.border = accent_color
 
 card_inventory_adapter.base_id
 
 card_inventory_adapter.base_card
 
 card_inventory_adapter.modifier_names = modifier_manager.get_modifier_names(card.get("modifier_ids", []))
 

Detailed Description

Converts card-instance inventories into reusable table records.

Games supply their own icon callback while this adapter owns common card sorting, filtering, stat highlighting, and display metadata.

Definition in file card_inventory_adapter.gd.