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RapidGameFramework
Reusable Godot managers for data-driven small games
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Save-friendly entity state and query helpers for actors, enemies, projectiles, pickups, hazards, interactables, and UI/game pieces. More...
Go to the source code of this file.
Namespaces | |
| namespace | entity_manager |
Variables | |
| entity_manager.Array | |
| Configure the manager from an array of entity dictionaries. | |
| entity_manager.Dictionary | |
| Create a normalized entity dictionary without adding it to the manager. | |
| entity_manager.id = "entity_%d" % (entity_order.size() + 1) | |
| entity_manager.entity | |
| Add or replace one entity. | |
| entity_manager.statuses | |
| entity_manager.next_status | |
| entity_manager.replaced = true | |
| entity_manager.defense | |
| entity_manager.dealt | |
| entity_manager.target | |
| entity_manager.order | |
| Saveable manager state. | |
| entity_manager.entity_order = normalized_order | |
| entity_manager.tags | |
| entity_manager.entry | |
Save-friendly entity state and query helpers for actors, enemies, projectiles, pickups, hazards, interactables, and UI/game pieces.
Definition in file entity_manager.gd.