RapidGameFramework
Reusable Godot managers for data-driven small games
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entity_manager.gd File Reference

Save-friendly entity state and query helpers for actors, enemies, projectiles, pickups, hazards, interactables, and UI/game pieces. More...

Go to the source code of this file.

Namespaces

namespace  entity_manager
 

Variables

 entity_manager.Array
 Configure the manager from an array of entity dictionaries.
 
 entity_manager.Dictionary
 Create a normalized entity dictionary without adding it to the manager.
 
 entity_manager.id = "entity_%d" % (entity_order.size() + 1)
 
 entity_manager.entity
 Add or replace one entity.
 
 entity_manager.statuses
 
 entity_manager.next_status
 
 entity_manager.replaced = true
 
 entity_manager.defense
 
 entity_manager.dealt
 
 entity_manager.target
 
 entity_manager.order
 Saveable manager state.
 
 entity_manager.entity_order = normalized_order
 
 entity_manager.tags
 
 entity_manager.entry
 

Detailed Description

Save-friendly entity state and query helpers for actors, enemies, projectiles, pickups, hazards, interactables, and UI/game pieces.

Definition in file entity_manager.gd.