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RapidGameFramework
Reusable Godot managers for data-driven small games
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Example migration registrations for current games. More...
Go to the source code of this file.
Namespaces | |
| namespace | game_save_migrations |
Example migration registrations for current games.
New games can copy this pattern: register small versioned callables before load_state() so old save dictionaries are upgraded at the persistence edge.
Definition in file game_save_migrations.gd.