RapidGameFramework
Reusable Godot managers for data-driven small games
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Namespaces
|
Variables
grid_combat_manager.gd File Reference
Go to the source code of this file.
Namespaces
namespace
grid_combat_manager
Variables
grid_combat_manager.DataCacheManager
grid_combat_manager.data_cache_manager
grid_combat_manager.id
grid_combat_manager.entry
= archetypes[
archetype_id
].duplicate(true)
grid_combat_manager.damage
grid_combat_manager.enemy
grid_combat_manager.enemy_cell
grid_combat_manager.dealt
grid_combat_manager.hit
grid_combat_manager.action
grid_combat_manager.enemy_id
grid_combat_manager.chance
grid_combat_manager.amount
grid_combat_manager.enemies
= state.get("enemies", []).duplicate(true)
grid_combat_manager.damage_log
= state.get("damage_log", []).duplicate(true)
grid_combat_manager.action_log
= state.get("action_log", []).duplicate(true)
grid_combat_manager.active_projectiles
= state.get("active_projectiles", []).duplicate(true)
grid_combat_manager.floating_numbers
= state.get("floating_numbers", []).duplicate(true)
grid_combat_manager.archetype_id
grid_combat_manager.targeting
grid_combat_manager.visual
grid_combat_manager.type
grid_combat_manager.duration
grid_combat_manager.end_cell
= _cell_from_value(hits[0].get("cell", origin_cell))
grid_combat_manager.behavior
grid_combat_manager.behavior_type
grid_combat_manager.distance
grid_combat_manager.attack_range
grid_combat_manager.aggro_range
grid_combat_manager.alerted
grid_combat_manager.move_distance
grid_combat_manager.next_cell
grid_combat_manager.directions
grid_combat_manager.start_index
grid_combat_manager.direction
grid_combat_manager.candidate
grid_combat_manager.delta
grid_combat_manager.tile_size
grid_combat_manager.world_position
grid_combat_manager.current
grid_combat_manager.item
scripts
systems
gridCombatManager
grid_combat_manager.gd
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1.9.8