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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable renderer for categorized inventory stack panels. More...
Go to the source code of this file.
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| namespace | inventory_category_panel |
Reusable renderer for categorized inventory stack panels.
Scenes pass category rows with display labels and counts. The renderer owns only presentation, so games can keep inventory rules in their managers while sharing a phone-friendly panel layout.
Definition in file inventory_category_panel.gd.