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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable data operations for JSON level editors. More...
Go to the source code of this file.
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| namespace | level_editor_manager |
Reusable data operations for JSON level editors.
This manager owns the non-visual editing behavior shared by maker-style tools: history stacks, layer row normalization, tile painting, erasing, flood fill, eyedropper selection, palette visibility rules, tool cycling, and compact input hint descriptors. Scenes remain responsible for drawing and widgets.
Definition in file level_editor_manager.gd.