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RapidGameFramework
Reusable Godot managers for data-driven small games
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Data-driven menu screen loader for reusable menu stacks. More...
Go to the source code of this file.
Namespaces | |
| namespace | menu_manager |
Data-driven menu screen loader for reusable menu stacks.
Menus are JSON dictionaries containing a start_screen id and a screens dictionary. Scene scripts render the returned item dictionaries and decide how to execute game-specific actions. Items may include disabled_when, visible_when, confirm, metadata_formatter, and template fields for reusable renderer behavior.
Definition in file menu_manager.gd.