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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| Dictionary | |
| int | |
| parsed | |
| Return a duplicated parsed JSON dictionary, or an empty dictionary on failure. | |
| Array | |
| Return one top-level array from a cached JSON dictionary. | |
| data | |
| int | cache_hits = 0 |
| Forget one path so it is reparsed on next load. | |
| int | cache_misses = 0 |
| data_cache_manager.Array |
Return one top-level array from a cached JSON dictionary.
Return a top-level JSON array from a cached file.
Definition at line 44 of file data_cache_manager.gd.
| int data_cache_manager.cache_hits = 0 |
Forget one path so it is reparsed on next load.
Clear all cached parsed JSON data.
Definition at line 67 of file data_cache_manager.gd.
| int data_cache_manager.cache_misses = 0 |
Definition at line 68 of file data_cache_manager.gd.
| data_cache_manager.data |
Definition at line 53 of file data_cache_manager.gd.
| data_cache_manager.Dictionary |
Definition at line 10 of file data_cache_manager.gd.
| data_cache_manager.int |
Definition at line 11 of file data_cache_manager.gd.
| data_cache_manager.parsed |
Return a duplicated parsed JSON dictionary, or an empty dictionary on failure.
Definition at line 17 of file data_cache_manager.gd.