RapidGameFramework
Reusable Godot managers for data-driven small games
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data_cache_manager Namespace Reference

Variables

 Dictionary
 
 int
 
 parsed
 Return a duplicated parsed JSON dictionary, or an empty dictionary on failure.
 
 Array
 Return one top-level array from a cached JSON dictionary.
 
 data
 
int cache_hits = 0
 Forget one path so it is reparsed on next load.
 
int cache_misses = 0
 

Variable Documentation

◆ Array

data_cache_manager.Array

Return one top-level array from a cached JSON dictionary.

Return a top-level JSON array from a cached file.

Definition at line 44 of file data_cache_manager.gd.

◆ cache_hits

int data_cache_manager.cache_hits = 0

Forget one path so it is reparsed on next load.

Clear all cached parsed JSON data.

Definition at line 67 of file data_cache_manager.gd.

◆ cache_misses

int data_cache_manager.cache_misses = 0

Definition at line 68 of file data_cache_manager.gd.

◆ data

data_cache_manager.data

Definition at line 53 of file data_cache_manager.gd.

◆ Dictionary

data_cache_manager.Dictionary

Definition at line 10 of file data_cache_manager.gd.

◆ int

data_cache_manager.int

Definition at line 11 of file data_cache_manager.gd.

◆ parsed

data_cache_manager.parsed

Return a duplicated parsed JSON dictionary, or an empty dictionary on failure.

Definition at line 17 of file data_cache_manager.gd.