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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| DataCacheManager | |
| resources | |
| resource_definitions | |
| resource_order | |
| data_cache | |
| hud | |
| resource_hud | |
| sprite_manager | |
Attach a sprite manager so resource definitions can use sprite_id. | |
| Dictionary | |
| int | |
| Return the current value for one resource. | |
| count = 3 | |
| absolute_amount | |
| mark | |
| parts | |
| id | |
| Apply effect amounts and clamp resources to configured min/max values. | |
| amount | |
| bool | |
| Convert raw effect dictionaries into ordered HUD-friendly indicator dictionaries. | |
| indicators | |
| sorted_effects | |
| String | |
| Return saveable resource values. | |
| resource_manager.absolute_amount |
Definition at line 60 of file resource_manager.gd.
| resource_manager.amount |
Definition at line 72 of file resource_manager.gd.
| resource_manager.bool |
Convert raw effect dictionaries into ordered HUD-friendly indicator dictionaries.
Definition at line 84 of file resource_manager.gd.
| int resource_manager.count = 3 |
Definition at line 59 of file resource_manager.gd.
| resource_manager.data_cache |
Definition at line 14 of file resource_manager.gd.
| resource_manager.DataCacheManager |
Definition at line 9 of file resource_manager.gd.
| resource_manager.Dictionary |
Definition at line 34 of file resource_manager.gd.
| resource_manager.hud |
Definition at line 16 of file resource_manager.gd.
| resource_manager.id |
Apply effect amounts and clamp resources to configured min/max values.
Load resource definitions and starting values from a parsed data dictionary.
Return whether effects can be applied without dropping below a resource minimum.
Definition at line 71 of file resource_manager.gd.
| resource_manager.indicators |
Definition at line 85 of file resource_manager.gd.
| resource_manager.int |
Return the current value for one resource.
Definition at line 47 of file resource_manager.gd.
| resource_manager.mark |
Definition at line 65 of file resource_manager.gd.
| resource_manager.parts |
Definition at line 69 of file resource_manager.gd.
| resource_manager.resource_definitions |
Definition at line 12 of file resource_manager.gd.
| resource_manager.resource_hud |
Definition at line 19 of file resource_manager.gd.
| resource_manager.resource_order |
Definition at line 13 of file resource_manager.gd.
| resource_manager.resources |
Definition at line 11 of file resource_manager.gd.
| resource_manager.sorted_effects |
Definition at line 86 of file resource_manager.gd.
| resource_manager.sprite_manager |
Attach a sprite manager so resource definitions can use sprite_id.
Definition at line 24 of file resource_manager.gd.
| resource_manager.String |
Return saveable resource values.
Restore resource values from saved state.
Load resource definitions and starting values from JSON.
Definition at line 144 of file resource_manager.gd.