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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| Dictionary | |
| Configure this node with pre-resolved Texture2D frames. | |
| frames = next_frames.duplicate() | |
| fps = max(0.1, float(options.get("fps", 8.0))) | |
| loop = bool(options.get("loop", true)) | |
| playing = bool(options.get("autoplay", true)) | |
| elapsed = float(options.get("offset_seconds", 0.0)) | |
| stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED | |
| expand_mode = TextureRect.EXPAND_IGNORE_SIZE | |
| mouse_filter = Control.MOUSE_FILTER_IGNORE | |
| texture = null | |
| int | current_frame = -1 |
| frame = frame % frames.size() | |
| sprite_animation_rect.current_frame = -1 |
Definition at line 46 of file sprite_animation_rect.gd.
| sprite_animation_rect.Dictionary |
Configure this node with pre-resolved Texture2D frames.
Definition at line 16 of file sprite_animation_rect.gd.
| sprite_animation_rect.elapsed = float(options.get("offset_seconds", 0.0)) |
Definition at line 21 of file sprite_animation_rect.gd.
| sprite_animation_rect.expand_mode = TextureRect.EXPAND_IGNORE_SIZE |
Definition at line 23 of file sprite_animation_rect.gd.
| sprite_animation_rect.fps = max(0.1, float(options.get("fps", 8.0))) |
Definition at line 18 of file sprite_animation_rect.gd.
| sprite_animation_rect.frame = frame % frames.size() |
Definition at line 48 of file sprite_animation_rect.gd.
| sprite_animation_rect.frames = next_frames.duplicate() |
Definition at line 17 of file sprite_animation_rect.gd.
| sprite_animation_rect.loop = bool(options.get("loop", true)) |
Definition at line 19 of file sprite_animation_rect.gd.
| sprite_animation_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE |
Definition at line 24 of file sprite_animation_rect.gd.
| sprite_animation_rect.playing = bool(options.get("autoplay", true)) |
Definition at line 20 of file sprite_animation_rect.gd.
| sprite_animation_rect.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED |
Definition at line 22 of file sprite_animation_rect.gd.
| sprite_animation_rect.texture = null |
Definition at line 45 of file sprite_animation_rect.gd.