RapidGameFramework
Reusable Godot managers for data-driven small games
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targeting_manager Namespace Reference

Variables

 primary_target
 
 targeting = {}
 
 merged
 
 type = "projectile"
 
 max_range = 1
 
 landing
 
 _ :
 
 cell
 
 current
 
 from_cell
 
 target_cell
 
 direction
 
 attack_range = 1
 
 radius
 
str range_text = "1 tile ahead"
 
str mode = "Element"
 
 tile_size
 
 world_position