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RapidGameFramework
Reusable Godot managers for data-driven small games
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Variables | |
| primary_target | |
| targeting = {} | |
| merged | |
| type = "projectile" | |
| max_range = 1 | |
| landing | |
| _ : | |
| cell | |
| current | |
| from_cell | |
| target_cell | |
| direction | |
| attack_range = 1 | |
| radius | |
| str | range_text = "1 tile ahead" |
| str | mode = "Element" |
| tile_size | |
| world_position | |