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RapidGameFramework
Reusable Godot managers for data-driven small games
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Inventory-consuming research attempts for discovery/lab style games. More...
Go to the source code of this file.
Namespaces | |
| namespace | research_lab_manager |
Variables | |
| research_lab_manager.Array | |
| Attempt a two-input reaction from an inventory dictionary. | |
| research_lab_manager.RandomNumberGenerator | |
| research_lab_manager.normalized_inputs | |
| research_lab_manager.reaction | |
| research_lab_manager.result_id | |
| research_lab_manager.rng = RandomNumberGenerator.new() | |
| research_lab_manager.destroyed_index | |
| research_lab_manager.destroyed | |
| research_lab_manager.returned | |
| research_lab_manager.success | |
| research_lab_manager.known | |
| research_lab_manager.preview | |
| research_lab_manager.next_inventory | |
| Return a copied inventory with the result's consume/gain entries applied. | |
| research_lab_manager.remaining | |
| research_lab_manager.id | |
| research_lab_manager.required | |
Inventory-consuming research attempts for discovery/lab style games.
Definition in file research_lab_manager.gd.