RapidGameFramework
Reusable Godot managers for data-driven small games
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run_manager.gd File Reference

Save-friendly run lifecycle helpers for matches, battles, arenas, adventures, levels, roguelike floors, and other bounded gameplay sessions. More...

Go to the source code of this file.

Namespaces

namespace  run_manager
 

Variables

 run_manager.Dictionary
 Create a new active run state from generic options.
 
 run_manager.now
 
 run_manager.next
 Return true when the run ended in any terminal state.
 
 run_manager.counters
 
 run_manager.int
 Increment a named counter and return a copied run state.
 
 run_manager.bool
 Mark one objective complete/incomplete by id.
 
 run_manager.entry
 
 run_manager.result
 
 run_manager.retry_options
 
 run_manager.objectives
 Return a compact summary suitable for result screens, save slots, and stats.
 
 run_manager.String
 Format positive count dictionaries as 2x Fire, 1x Gold.
 
 run_manager.keys
 
 run_manager.amount
 
 run_manager.summary
 Format a compact result line for generic result screens.
 
 run_manager.status
 
 run_manager.mode
 
 run_manager.rewards
 
 run_manager.objective
 
 run_manager.merged
 
 run_manager.started
 
 run_manager.game_id
 

Detailed Description

Save-friendly run lifecycle helpers for matches, battles, arenas, adventures, levels, roguelike floors, and other bounded gameplay sessions.

Definition in file run_manager.gd.