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RapidGameFramework
Reusable Godot managers for data-driven small games
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Save-friendly run lifecycle helpers for matches, battles, arenas, adventures, levels, roguelike floors, and other bounded gameplay sessions. More...
Go to the source code of this file.
Namespaces | |
| namespace | run_manager |
Variables | |
| run_manager.Dictionary | |
| Create a new active run state from generic options. | |
| run_manager.now | |
| run_manager.next | |
| Return true when the run ended in any terminal state. | |
| run_manager.counters | |
| run_manager.int | |
| Increment a named counter and return a copied run state. | |
| run_manager.bool | |
| Mark one objective complete/incomplete by id. | |
| run_manager.entry | |
| run_manager.result | |
| run_manager.retry_options | |
| run_manager.objectives | |
| Return a compact summary suitable for result screens, save slots, and stats. | |
| run_manager.String | |
Format positive count dictionaries as 2x Fire, 1x Gold. | |
| run_manager.keys | |
| run_manager.amount | |
| run_manager.summary | |
| Format a compact result line for generic result screens. | |
| run_manager.status | |
| run_manager.mode | |
| run_manager.rewards | |
| run_manager.objective | |
| run_manager.merged | |
| run_manager.started | |
| run_manager.game_id | |
Save-friendly run lifecycle helpers for matches, battles, arenas, adventures, levels, roguelike floors, and other bounded gameplay sessions.
Definition in file run_manager.gd.