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RapidGameFramework
Reusable Godot managers for data-driven small games
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Data-driven unlock/progression helpers for modes, cards, areas, items, tutorials, achievements, settings, and other feature gates. More...
Go to the source code of this file.
Namespaces | |
| namespace | unlock_manager |
Variables | |
| unlock_manager.ConditionEvaluator | |
| unlock_manager.DataCacheManager | |
| unlock_manager.condition_evaluator | |
| unlock_manager.data_cache_manager | |
| unlock_manager.data | |
Load unlock rules from JSON containing unlocks: []. | |
| unlock_manager.Dictionary | |
| Return cache diagnostics for file-based convenience loads. | |
| unlock_manager.unlocked = state.get("unlocked", {}).duplicate(true) if state.get("unlocked", {}) is Dictionary else unlocked | |
| Saveable unlock state. | |
| unlock_manager.entry | |
| unlock_manager.target | |
| unlock_manager.bool | |
| Return whether a target is unlocked. | |
| unlock_manager.row | |
Data-driven unlock/progression helpers for modes, cards, areas, items, tutorials, achievements, settings, and other feature gates.
Definition in file unlock_manager.gd.