RapidGameFramework
Reusable Godot managers for data-driven small games
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unlock_manager.gd File Reference

Data-driven unlock/progression helpers for modes, cards, areas, items, tutorials, achievements, settings, and other feature gates. More...

Go to the source code of this file.

Namespaces

namespace  unlock_manager
 

Variables

 unlock_manager.ConditionEvaluator
 
 unlock_manager.DataCacheManager
 
 unlock_manager.condition_evaluator
 
 unlock_manager.data_cache_manager
 
 unlock_manager.data
 Load unlock rules from JSON containing unlocks: [].
 
 unlock_manager.Dictionary
 Return cache diagnostics for file-based convenience loads.
 
 unlock_manager.unlocked = state.get("unlocked", {}).duplicate(true) if state.get("unlocked", {}) is Dictionary else unlocked
 Saveable unlock state.
 
 unlock_manager.entry
 
 unlock_manager.target
 
 unlock_manager.bool
 Return whether a target is unlocked.
 
 unlock_manager.row
 

Detailed Description

Data-driven unlock/progression helpers for modes, cards, areas, items, tutorials, achievements, settings, and other feature gates.

Definition in file unlock_manager.gd.