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RapidGameFramework
Reusable Godot managers for data-driven small games
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Go to the source code of this file.
Namespaces | |
| namespace | adventure_manager |
Variables | |
| adventure_manager.DataCacheManager | |
| adventure_manager.data_cache_manager | |
| adventure_manager.id | |
| Register an already parsed adventure dictionary. | |
| adventure_manager.adventure | |
| Return authoring/playtest pacing metadata for MVP tuning. | |
| adventure_manager.levels | |
| adventure_manager.level | |
| adventure_manager.next_state | |
| Create save-friendly progress state for an adventure run. | |
| adventure_manager.level_id | |
| adventure_manager.completed | |
| adventure_manager.level_completed | |
| adventure_manager.adventure_id | |
| adventure_manager.level_index | |
| adventure_manager.objective_id | |
| adventure_manager.estimated_minutes | |
| adventure_manager.explicit_encounters | |
| adventure_manager.procedural_budget | |
| adventure_manager.current_index | |
| adventure_manager.completed_levels | |
| adventure_manager.current_level | |