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RapidGameFramework
Reusable Godot managers for data-driven small games
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Maps save-friendly entity/action dictionaries to stable directional animation state names and sprite id candidates. More...
Go to the source code of this file.
Namespaces | |
| namespace | animation_state_manager |
Variables | |
| animation_state_manager.String | |
| Return a cardinal direction name from an entity, vector, or explicit fallback. | |
| animation_state_manager.text | |
| animation_state_manager.vector | |
| animation_state_manager.Dictionary | |
Return the best directional state for an entity, such as idle_down. | |
| animation_state_manager.base_state = "idle" | |
| animation_state_manager.fallback_direction | |
| animation_state_manager.direction_value = options.get("direction") | |
| animation_state_manager.direction | |
| animation_state_manager.explicit | |
| animation_state_manager.base_id | |
| animation_state_manager.kind | |
| animation_state_manager.state_key | |
| animation_state_manager.kind_base_state | |
| animation_state_manager.Array | |
| Build a manifest requirement list for common directional states. | |
| animation_state_manager.state_list | |
| animation_state_manager.state_name | |
Maps save-friendly entity/action dictionaries to stable directional animation state names and sprite id candidates.
Definition in file animation_state_manager.gd.