RapidGameFramework
Reusable Godot managers for data-driven small games
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animation_state_manager.gd File Reference

Maps save-friendly entity/action dictionaries to stable directional animation state names and sprite id candidates. More...

Go to the source code of this file.

Namespaces

namespace  animation_state_manager
 

Variables

 animation_state_manager.String
 Return a cardinal direction name from an entity, vector, or explicit fallback.
 
 animation_state_manager.text
 
 animation_state_manager.vector
 
 animation_state_manager.Dictionary
 Return the best directional state for an entity, such as idle_down.
 
 animation_state_manager.base_state = "idle"
 
 animation_state_manager.fallback_direction
 
 animation_state_manager.direction_value = options.get("direction")
 
 animation_state_manager.direction
 
 animation_state_manager.explicit
 
 animation_state_manager.base_id
 
 animation_state_manager.kind
 
 animation_state_manager.state_key
 
 animation_state_manager.kind_base_state
 
 animation_state_manager.Array
 Build a manifest requirement list for common directional states.
 
 animation_state_manager.state_list
 
 animation_state_manager.state_name
 

Detailed Description

Maps save-friendly entity/action dictionaries to stable directional animation state names and sprite id candidates.

Definition in file animation_state_manager.gd.