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RapidGameFramework
Reusable Godot managers for data-driven small games
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Tracks short-lived battle feedback such as floating damage text and hurt flashes for card, strategy, and RPG-style combat screens. More...
Go to the source code of this file.
Namespaces | |
| namespace | battle_feedback_manager |
Tracks short-lived battle feedback such as floating damage text and hurt flashes for card, strategy, and RPG-style combat screens.
Definition in file battle_feedback_manager.gd.