RapidGameFramework
Reusable Godot managers for data-driven small games
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battle_feedback_manager.gd File Reference

Tracks short-lived battle feedback such as floating damage text and hurt flashes for card, strategy, and RPG-style combat screens. More...

Go to the source code of this file.

Namespaces

 

Variables

 battle_feedback_manager.Dictionary
 
 battle_feedback_manager.event_type
 
 battle_feedback_manager.Array
 
 battle_feedback_manager.int
 
 battle_feedback_manager.feedback_by_side = state.duplicate(true)
 
 battle_feedback_manager.float
 

Detailed Description

Tracks short-lived battle feedback such as floating damage text and hurt flashes for card, strategy, and RPG-style combat screens.

Definition in file battle_feedback_manager.gd.