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RapidGameFramework
Reusable Godot managers for data-driven small games
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Reusable fixed-row button pool for HUD bars, action slots, and menu rows. More...
Go to the source code of this file.
Namespaces | |
| namespace | button_row_pool |
Reusable fixed-row button pool for HUD bars, action slots, and menu rows.
This manager owns the common pattern of keeping a row of buttons alive, reconfiguring them from dictionaries, and hiding unused entries instead of rebuilding the row every refresh.
Definition in file button_row_pool.gd.